I work at an intersection most people treat as a contradiction: performance marketing on one side, cinematic 3D art on the other. My career started in game studios, animating characters and building real-time scenes. It took a turn when I noticed that the same craft that makes a render beautiful also makes an ad unskippable. Since then, every campaign I've run has been an experiment in putting production value to work as a distribution strategy.
The experiment keeps returning the same verdict. Motion out-earns static. Systems outlast one-off ideas. And audiences reward brands that respect their attention with work that's actually worth looking at. Every number on this page comes from that principle applied patiently, one iteration cycle at a time.
Today I split my time between CGI and video art projects, product and interface design, and brand campaigns measured in reach and conversion rather than applause. I'm based in Istanbul, I work with clients anywhere, and I document what I learn in the journal, including the parts that didn't work.
Achieved in 60 days through strategic content optimization and targeted campaigns.
2.3% → 5.8% engagement, with 73.4% non-follower reach.
Higher engagement on 3D / CGI assets versus static creative.
Capabilities
3D & CGI
Motion graphics, real-time rendering, character design & modeling.
Design & Video
Video editing, UI design, brand identity systems.
Marketing
A/B testing, CRO, social strategy, campaign management.
Experience
Istanbul Univ. — Brand Communication
Beykent Univ. — 3D Modeling & Animation
Global Executive Academy
PEAKUP Academy (Microsoft 365)
IK Leadership Summit
Turkish — Native
English — B1
